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SereniTee

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Devlog

  • Radio Silence
    June 16, 2018 by DLynch#Update, #Inactivity, #Apologies
    Many apologies for the inactivity as of late, I've recently started back working a day job. This has left me little free time throughout the week to dedicate to developing SereniTee further at the mom... Continue reading
  • 1.0.2
    May 25, 2018 by DLynch#Patch, #Update
    Changelog: New Sakura tree modelled, still not entire pleased with it. However, the base made for a solid bare tree for the desert environment. Happy little accident. Floating islands colour scheme up... Continue reading
  • 1.0.1
    May 23, 2018 by DLynch#SereniTee, #Patch, #Update, #QoL
    Changelog: Fixed a bug leading to the hole result alpha fade function being called multiple times. Ball resetting should now be automatic across all scenes when falling from the course. Implemented v... Continue reading
  • It's alive
    May 22, 2018 by DLynch
    Pre-Alpha 1.0.0 release... I guess?... Continue reading
  • Progress Gfys
    May 22, 2018 by DLynch#progress, #gfys, #gfycat
    Here are a few gfys that showcase a little of the progress made over the past weeks: Camera rotation and branching paths/holes: https://gfycat.com/ThoroughPersonalCutworm Very bare-bones floating isl... Continue reading
  • Finally got around to making the itch.io page
    May 22, 2018 by DLynch#First
    SereniTee is a solo developed mini golf game with procedurally generated holes, ensuring solid replayability and surprise for the player. After finding a large surge of motivation lately, I managed t... Continue reading
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