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Devlog
Radio Silence
June 16, 2018
by
DLynch
#Update, #Inactivity, #Apologies
Many apologies for the inactivity as of late, I've recently started back working a day job. This has left me little free time throughout the week to dedicate to developing SereniTee further at the mom...
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1.0.2
May 25, 2018
by
DLynch
#Patch, #Update
Changelog: New Sakura tree modelled, still not entire pleased with it. However, the base made for a solid bare tree for the desert environment. Happy little accident. Floating islands colour scheme up...
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1.0.1
May 23, 2018
by
DLynch
#SereniTee, #Patch, #Update, #QoL
Changelog: Fixed a bug leading to the hole result alpha fade function being called multiple times. Ball resetting should now be automatic across all scenes when falling from the course. Implemented v...
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It's alive
May 22, 2018
by
DLynch
Pre-Alpha 1.0.0 release... I guess?...
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Progress Gfys
May 22, 2018
by
DLynch
#progress, #gfys, #gfycat
Here are a few gfys that showcase a little of the progress made over the past weeks: Camera rotation and branching paths/holes: https://gfycat.com/ThoroughPersonalCutworm Very bare-bones floating isl...
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Finally got around to making the itch.io page
May 22, 2018
by
DLynch
#First
SereniTee is a solo developed mini golf game with procedurally generated holes, ensuring solid replayability and surprise for the player. After finding a large surge of motivation lately, I managed t...
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