Radio Silence
SereniTee » Devlog
Many apologies for the inactivity as of late, I've recently started back working a day job. This has left me little free time throughout the week to dedicate to developing SereniTee further at the moment. However, I certainly haven't abandoned the project by any means.
I've fixed a few things here and there over the past couple of weeks and altered some of the existing functionality to cater to upcoming features and provide a little more flexibility for things to come.
Notable changes/fixes include:
- 'Goal' placement code has been altered to account for different sized holes/varying ways to complete the hole (i.e. upcoming basketball hoop)
- Added ball jumping functionality, this is still heavily a work in progress and subject to changes due to the it facilitating the trivialisation of a lot of the game's challenge. Possibly limited to easier difficulties or a par penalty to keep things relatively balanced.
- Started a preliminary system for hole 'seeds' so players can share or save their favourite generated holes. Initially this was simply a concatenated string that amounted to what essentially was a string of prefab array indexes. However, I've again started a total rewrite of the hole generation code to account for a slightly 'truer' seeded pseudo-random generation.
- The aforementioned rewrite has also given me a chance to clean up the slightly over-encumbered becoming game master script that handled a lot of this functionality. Trimming and clean-up is always an ongoing operation.
- Infinite mode has been changed to 'Sandbox' mode, this mode will give the user the most control over how they play (inputting seeds, possibly altering gameplay settings on the fly).
- New 9 & 18 hole modes are also a work in progress.
- Fixed a bug causing animated tile objects not having their position updated correctly.
- Fixed a bug that occurred when branch generation was happening too close to the end of the generated hole.
Rest assured I have no intentions of giving up, but progress may come along a little slower than usual, sadly.
Many Thanks,
David.
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SereniTee
Procedurally generated mini golf spanning various aesthetic environments.
Status | On hold |
Author | DLynch |
Genre | Sports |
Tags | 3D, Arcade, mini-golf, Minimalist, Procedural Generation, Unity |
More posts
- 1.0.2May 25, 2018
- 1.0.1May 23, 2018
- It's aliveMay 22, 2018
- Progress GfysMay 22, 2018
- Finally got around to making the itch.io pageMay 22, 2018
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