1.0.1
SereniTee » Devlog
Changelog:
- Fixed a bug leading to the hole result alpha fade function being called multiple times.
- Ball resetting should now be automatic across all scenes when falling from the course.
- Implemented vertex welding between tile seams to try alleviate wonky collision, appears to have drastically reduced the number of unpredictable bounces on my end. (Thanks to Bunny83 at the unity boards.)
- Altered physics handling, ball should jitter a lot less when between slanted sections, and can now be shot from on top of the hole walls.
- Slight change of camera easing on the hole flythroughs (now linear).
- Par calculation improvements.
- Construction site lighting has been brightened a little and the course materials have been changed for better visibility.
- UI should now react to window/player size a little better.
- Controls are now shown on the pre-game screen.
Oh, and I've compiled a WebGL build so you can now play from browser!
Files
SereniTee1.0.1.zip 23 MB
May 23, 2018
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SereniTee
Procedurally generated mini golf spanning various aesthetic environments.
Status | On hold |
Author | DLynch |
Genre | Sports |
Tags | 3D, Arcade, mini-golf, Minimalist, Procedural Generation, Unity |
More posts
- Radio SilenceJun 16, 2018
- 1.0.2May 25, 2018
- It's aliveMay 22, 2018
- Progress GfysMay 22, 2018
- Finally got around to making the itch.io pageMay 22, 2018
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